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TahaAttari

5
Posts
1
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A member registered Dec 06, 2019

Recent community posts

I really enjoyed this! The art is amazing and the characters were all likeable and fun. A few little English things (e.g. in the opening text) but I'm sure you can get the writing edited before the full release. I'm assuming this is because it's still in progress but I believe there's a continuity error at the end of the demo: The robot guard should not be an empty shell because it was established earlier that they had a functioning battery. We shouldn't be able to drop into their body (unless this is part of the story and the guard was the one who stole our original body?). Anyway I can't wait for the full game!

I like the concept a lot, it's fun, I have only 1 gameplay criticism: lack of a fast forward. I feel like it would streamline the game a lot if one could fast forward through the opening waves (because the levels are pretty long). I would have also liked to play it on my mobile but I see that's not an option right now :(

The dogfights are surprisingly exciting despite the cutesy aesthetic of the game :D

Maybe have walls as discrete but chainable buildings? so each wall section would be like a long watchtower which you can garrison with units and they only guard that one section. If you want to extend the wall you add another section but you have to garrison the second wall separately

What about adding an a small chance for enemies to drop equipment on death? Then villagers can equip that loot and be instantly upgraded to light spearmen or something, I don't know if it would cause problems with balancing but I feel like it would be cool :P